#ifndef SUN_GAMESERVER_DOMINATIONBATTLERESULT_H_ #define SUN_GAMESERVER_DOMINATIONBATTLERESULT_H_ #if _MSC_VER > 1000 #pragma once #endif //_NA_0_20091118_GAMEROOM_BATTLE_RESULT #include "GameBattleResult.h" class DominationBattleResult : public GameBattleResult { public: DominationBattleResult(void); virtual ~DominationBattleResult(void); virtual bool Enter(Player* player); virtual void Leave(Player* player, bool abnormal_disconnect); virtual bool SendBattleResult(Player* player, int team_flag = GameBattleResult::HOME_TEAM); #ifdef _NA_008012_20150204_SUN_RANKING_SYSTEM void ProcessSunRanking(); #endif // _NA_008012_20150204_SUN_RANKING_SYSTEM }; #endif //SUN_GAMESERVER_DOMINATIONBATTLERESULT_H_