#include "StdAfx.h" #include ".\MissionBattleResult.h" //_NA_0_20091118_GAMEROOM_BATTLE_RESULT MissionBattleResult::MissionBattleResult(void) { } MissionBattleResult::~MissionBattleResult(void) { } void MissionBattleResult::update_team(GameBattleResult::BattlePlayer* battle_player) { battle_player->team = 0; }