#pragma once #ifndef GAMESERVER_AG_GM_H #define GAMESERVER_AG_GM_H #include "./PacketHandler.h" #define Handler_AG_GM_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_AG_GM_IMPL(p) \ void Handler_AG_GM::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_AG_GM { public: Handler_AG_GM(); ~Handler_AG_GM(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_AG_GM_DECL(AG_GM_TELEPORT_CMD); Handler_AG_GM_DECL(AG_GM_CHAR_INFO_SYN); Handler_AG_GM_DECL(AG_GM_TRACKING_REQUEST_INFO_SYN); }; #endif //GAMESERVER_AG_GM_H