#include "StdAfx.h" #include ".\handler_cg_room.h" #include #include #include #include "Player.h" #include "PlayerManager.h" #include #include "FieldInfo.h" #include "Map.h" Handler_CG_ROOM::Handler_CG_ROOM() { } Handler_CG_ROOM::~Handler_CG_ROOM() { } //-------------------------------------------------------------------------------------------------- // changes, f100819.1L const nsPacket::PacketHandlerInfo Handler_CG_ROOM::GetPacketHandlerNodes() { #define HANDLER_NODE_INFO(c, p, phase) { MAKEWORD(c, p), phase, Handler_CG_ROOM::On##p } #define HANDLER_NODE_INFO_EOR() { 0, static_cast(0), NULL } static const nsPacket::PacketHandlerNode handlers_static_[] = { HANDLER_NODE_INFO_EOR() // end of records }; // BOOST_STATIC_ASSERT(_countof(handlers_static_) >= 1); nsPacket::PacketHandlerInfo return_value = { handlers_static_, _countof(handlers_static_) - 1 }; // return return_value; }; //--------------------------------------------------------------------------------------------------