#ifdef _NA_008012_20150130_RANKING_SYSTEM #pragma once #include "MissionRecordManager.h" #include "MissionPointManager.h" #ifdef _NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR #include "BattleRecorder.h" class BattleGroundRankingManager; #endif //_NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR class GameRoom; class RankingSystemCtl { public: RankingSystemCtl(); VOID OnCreate( GameRoom* pGameRoom ); VOID OnDestroy(); VOID JoinRoom( Player * pPlayer, MAPCODE MapCode ); #ifdef _NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR VOID BattleGroundLeaveRoom( Player * pPlayer, const BattleRecorder::Record* record, bool battleground_is_win); #endif //_NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR VOID LeaveRoom( Player * pPlayer ); VOID KillMonster( eNPC_GRADE grade, GameZone * pZone ); VOID ClearMission( GameZone * pZone ); ///VOID SendElapesedTime( Player * pPlayer ); VOID UpdateClearTime( Player * pPlayer ); VOID UpdateClearTimeParty( GameZone * pZone ); #ifdef _NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR VOID SetPlayerPoint( USERGUID UserGUID, DWORD Point, RANKINGKEY DBKey, RANKINGTYPE ranking_type = 0 ); #else VOID SetPlayerPoint( USERGUID UserGUID, DWORD Point, RANKINGKEY DBKey ); #endif //_NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR // (SpecialCmd) Ÿ¶ôÇÑ »ç¿ø¿ë ÃÖÁ¾ Á¤»ê ó¸® ¸ñÀû // - Ÿ¶ôÇÑ »ç¿ø¿ë ó¸® ¹æ¹ý (KillMonster´Â È£ÃâµÇÁö ¾Ê´Â´Ù. ÃÖÁ¾ °è»êµÈ °ªÀ» ÅëÇØ Àϰý 󸮵ȴÙ.) VOID SetLastSettleAccount( Player* const pPlayer , const WORD totalPoint ); //_NA_001990_ACSYSTEM_ADD WORD GetMissionClearTime(); private: GameRoom* m_pGameRoom; eRANKING_SYSTEM_TYPE m_RankingType; MissionRecordManager m_MissionRecordMgr; MissionPointManager m_MissionPointMgr; #ifdef _NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR BattleGroundRankingManager* battleground_ranking_manager; #endif //_NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR }; #endif // _NA_008012_20150130_RANKING_SYSTEM