#include "StdAfx.h" #include ".\ratiomanager.h" //!~ _NA_000000_20130612_RANDOMIZER_CHANGE RandomManager::RandomManager() { } RandomManager::~RandomManager() { } void RandomManager::Init() { randomizer_enchant_.Create(100); randomizer_compose_.Create(1000); #ifdef _NA_008124_20150313_AWAKENING_SYSTEM randomizer_awakening_.Create(100); randomizer_evolution_.Create(100); #endif // _NA_008124_20150313_AWAKENING_SYSTEM } void RandomManager::Release() { randomizer_enchant_.Destroy(); randomizer_compose_.Destroy(); #ifdef _NA_008124_20150313_AWAKENING_SYSTEM randomizer_awakening_.Destroy(); randomizer_evolution_.Destroy(); #endif // _NA_008124_20150313_AWAKENING_SYSTEM } //~! _NA_000000_20130612_RANDOMIZER_CHANGE