#include "StdAfx.h" #include "ResurrectionAbility.h" bool ResurrectionAbility::Execute(Character* target, BYTE*, WORD&) { Character* const attacker = GetAttacker(); if (attacker == NULL) { return false; } if ((attacker == target) && (attacker->IsEqualObjectKind(PLAYER_OBJECT) == false)) { return false; } const BASE_ABILITYINFO* const ability_info = GetBaseAbilityInfo(); const float recover_exp = ability_info->m_iOption2 / 1000.0f; const float recover_hp = ability_info->m_iParam[0] / 1000.0f; const float recover_mp = ability_info->m_iParam[1] / 1000.0f; if (!target->OnResurrection(recover_exp, recover_hp, recover_mp, attacker->GetPlayerOwner())) { return false; } return false; }