#include "stdafx.h" #include "SyncMerchant.h" #include "GameZone.h" // implemented by _NA_0_20100222_UNIT_TRIGGERS_REGEN SyncMerchant::SyncMerchant() { SetObjectType(SYNC_MERCHANT_OBJECT); } SyncMerchant::~SyncMerchant() { } VOID SyncMerchant::OnDead() { NPC::OnDead(); } eUSER_RELATION_TYPE SyncMerchant::IsFriend( Character* pTarget ) { return USER_RELATION_NEUTRALIST; } VOID SyncMerchant::OnEnterField( GameField & IN rField, const WzVector & IN rwzVec, int iAngle ) { SUNLOG( eDEV_LOG, "iAngle = %d", iAngle ); Monster::OnEnterField( rField, rwzVec, iAngle ); }