#pragma once #include "ServerSessionEx.h" class GameServerSession : public ServerSessionEx { public: GameServerSession(void); virtual ~GameServerSession(void); inline virtual eSERVER_TYPE GetServerType() { return GAME_SERVER; } protected: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); virtual VOID OnLogString( char *pszLog ); };