#include "Stdafx.h" #include ".\SCLuckyEliteInfo.h" #ifdef __CN_1159__LUCKY_ELITE_ITEM #include #include #include void SCLuckyEliteInfo::Clear() { m_wAtkDefRatio = 0; } void SCLuckyEliteInfo::Encode( BitStream & IN bitstream ) const { bitstream.Write( m_wAtkDefRatio, 9 ); } void SCLuckyEliteInfo::Decode( BitStream & OUT bitstream ) { bitstream.Read( m_wAtkDefRatio, 9 ); } void SCLuckyEliteInfo::Encode( OPTIONPART * OUT pEncodedData ) const { pEncodedData->DateTime = m_wAtkDefRatio; } void SCLuckyEliteInfo::Decode( const OPTIONPART * IN pEncodedData ) { Clear(); m_wAtkDefRatio = pEncodedData->DateTime; } BOOL SCLuckyEliteInfo::CalValue( SLOTCODE ItemCode ) { BASE_ITEMINFO *pItemInfo = ItemInfoParser::Instance()->GetItemInfo( ItemCode ); if( pItemInfo == NULL ) { DISPMSG( "Not Exist Item Info : %d \n", ItemCode ); ASSERT(FALSE); return FALSE; } sFATE_ITEM_INFO* pLuckyItemInfo = FateItemInfoParser::Instance()->GetFateItemInfoByRefItemCode( ItemCode ); if( !pLuckyItemInfo ) { SetwAtkDefRatio( 100 ); return FALSE; } //¿¤¸®Æ®_·°Å° ¾ÆÀÌÅÛÀº ·£´ýÀÌ ¾Æ´Ï¶ó ù¹øÂ° Çϳª¸¸ »ç¿ë SetwAtkDefRatio( (WORD)dRandom(pLuckyItemInfo->m_wAtkDef_Min[0], pLuckyItemInfo->m_wAtkDef_Max[0]) ); return TRUE; } #endif //< __CN_1159__LUCKY_ELITE_ITEM