#include "stdafx.h" #include "Monster.h" ////////////////////////////////////////////////////////////////////////// // // Monster::Monster() : m_eMoveState(eMOVE_STATE::WALK) { m_ObjectType = OBJTYPE_MONSTER; m_dwObjectKey = 0; } Monster::~Monster() { } void Monster::Init() { m_ObjectType = OBJTYPE_MONSTER; m_ActionType = S_000100_START_MARK_LF; m_dwObjectKey = 0; //eMOVE_STATE m_eMoveState; // »óÅÂ(°È±â, ¶Ù±â) //WzVector m_wvCurPos; //WzVector m_wvDestPos; //WORD m_wTileIndex; m_eMoveState = Monster::WALK; ZeroMemory(&m_wvCurPos, sizeof(m_wvCurPos)); ZeroMemory(&m_wvDestPos, sizeof(m_wvDestPos)); m_wTileIndex = 0; ZeroMemory(&m_RENDER_INFO_STREAM, sizeof(m_RENDER_INFO_STREAM)); } void Monster::Release() { m_ObjectType = OBJTYPE_EMPTY; m_ActionType = S_000100_START_MARK_LF; }