#pragma once #ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND namespace ChaosSystem { namespace ParserPacket { void ParsePacketChaosSystem(MSG_BASE* recv_packet); void ParsePacketChaosSystemForWorld(MSG_BASE* recv_packet); void ParsePacketChaosSystemZone(MSG_BASE* recv_packet); // zone °ü·Ã void ParsePacketChaosSystemBattleGround(MSG_BASE* recv_packet); // ÀüÀå void ParsePacketChaosSystemFreePVP(MSG_BASE* recv_packet); // ÀÚÀ¯ÀüÅõÁö¿ª #ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH void ParsePacketChaosSystemGoldRush(MSG_BASE* recv_packet); // °ñµå ·¯½¬ #endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH #ifdef _NA_008334_20150608_SONNENSCHEIN void ParsePacketChaosSystemSonnenSchein(MSG_BASE* recv_packet); // ¼Ò³Ù»þÀÎ #endif //_NA_008334_20150608_SONNENSCHEIN #ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION void ParsePacketChaosSystemOneDaysGuildMission(MSG_BASE* recv_packet); // ±æµåÀÏÀÏ¹Ì¼Ç #endif //_NA_008543_20151027_ONE_DAYS_GUILD_MISSION }; }; #endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND