//------------------------------------------------------------------------------ /** ¿Àºê Á§Æ®¸¦ copy ÁÖ·Î ¿¬Ãâ¿ëÀ¸·Î ¾²ÀÓ @author @since @remarks -2005.06.07 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once #include "object.h" class Clone : public Object { public: Clone(); ~Clone(); void Destroy(); void CopyAppearance(Object *pObject); void CopyAppearanceExceptAni(Object *pObject); void CopyAttachment(Object *pObject); void Init(); BOOL Process(DWORD dwTick); BOOL Render(); BOOL Render(St_RenderCommand *pCommand); void SetColor(WzColor color); void ResetCurDelay(); void SetLifeTime( DWORD time ) { m_dwLifeTime = time; } BOOL SetPosition(const WzVector& wvPos, int iTileIndex = -1); BOOL SetRotation(float fAngle); BOOL Move(WzVector vCurPos,WzVector vDestPos); void SetMoveSpeed(float fMoveSpeed); void SetAlphaBlend(ENUM_ALPHABLEND alpha); void SetDisappear(DWORD dwTime); void SetAppear(DWORD dwTime,BYTE byStartAlpha = 0); void SetScaleAnimation(DWORD dwTime,float fDestScale); void SetScale(float fScale); void SetPlayAni(BOOL isAni); void SetRefraction(DWORD dwTime); void Vibrate(WzVector vDirection,float fForce); void AttachToObject(DWORD dwObjectKey); // void SetPermanant(BOOL bTrue); void SetCurPos(WzVector vPos); void SetRestraintAniTick(BOOL bFlag); protected: WzVector m_vStart; WzVector m_vEnd; WzVector m_vCurPos; WzVector m_vDir; WzVector m_vVibStartPos; BOOL m_bMove; BOOL m_IsAni; BOOL m_bDisappear; DWORD m_dwAttachObject; BOOL m_bRestraintAniTick; // ¶³±â WzVector m_vVibrateDirection; float m_fVibrateForce; BOOL m_bRefraction; DWORD m_dwRefractionCount; DWORD m_dwRefractionTime; BYTE m_byRefractionAlpha; BOOL m_bAppear; DWORD m_dwAppearCount; DWORD m_dwAppearTime; BYTE m_byAppearAlpha; BYTE m_byAppearStartAlpha; float m_fMoveSpeed; float m_fDistance; float m_fMoved; float m_fRefractionRate; float m_fRefractionRateAlpha; WzColor m_Color; DWORD m_dwLifeTime; DWORD m_dwCurDelay; DWORD m_dwDelayDisappear; BOOL m_bScaleAnim; DWORD m_dwScaleTime; DWORD m_dwScaleCount; float m_fDestScale; float m_fCurScale; float m_fStartScale; ENUM_ALPHABLEND m_AlphaMode; // BOOL m_bPermanant; }; inline void Clone::SetPlayAni(BOOL isAni) { m_IsAni=isAni; }