#include "SunClientPrecompiledHeader.h" #include "SceneBase.h" #include "DominationWarScene.h" #include "uiDominationTowerMan/uiDominationTowerMan.h" #include "uiDominationTimer/uiDominationTimer.h" #include "BGMSoundInfoParser.h" #include "Map.h" #include "GlobalFunc.h" #include "uiBattleScoreMan\uiBattleScoreMan.h" #ifdef _NA_007115_20140313_MONDSCHIEN_RENEWAL #include "uiDominationStamp/uiDominationStamp.h" #endif // _NA_007115_20140313_MONDSCHIEN_RENEWAL DominationWarScene g_DominationWarScene; DominationWarScene::DominationWarScene() { m_SceneType = SCENE_TYPE_DOMINATION; } DominationWarScene::~DominationWarScene() { } BOOL DominationWarScene::Init() { if ( NULL == g_pMap ) return FALSE; BOOL bReturn; m_bDeadFlag = FALSE; m_bPendingResurrection = FALSE; m_dwRenderTime = 0; bReturn = BattleScene::Init(); GlobalFunc::PLAY_BGM(MAP_TYPE_DEFAULT, g_pMap->GetCurrentFieldID(), eZONETYPE_DOMINATION_FIELD ); #if defined(_NA_007115_20140313_MONDSCHIEN_RENEWAL) && !defined(_NA_008757_20160329_DOMINATION_GRAPHIC_CONTROL) // °ÔÀÓ ¿É¼Ç Á¶Á¤ ÇÏÁö ¾ÊÀ½. #else //m_bOldTileBlendingVal = GAMEOPTION->IsTileBlending(); //GAMEOPTION->SetTileBlending(false); m_iOldEffectLevel = GAMEOPTION->GetGameOption().GetOptionValue( nOptionType::EFFECT_QUALITY ); g_pEffectManager->UnLoadEffectFromFile("Data\\Effect\\DeleteEffectResource.txt"); g_pEffectManager->UnLoadEffectFromFile("Data\\Effect\\effectresource3.txt"); g_pEffectManager->LoadEffectFromFile("Data\\Effect\\D_EffectResource.txt", "Data\\Effect\\", EELT_ADD, 0); m_bOldShadowVal = GAMEOPTION->GetShadowOn(); GAMEOPTION->SetShadowOn(FALSE); g_pMap->SetVisibleRange(70); g_pMap->SetAlphaRange(60); m_fOldCullingRange = GAMEOPTION->GetCullLength(); GAMEOPTION->SetCullLength(20.f); #endif // _NA_007115_20140313_MONDSCHIEN_RENEWAL uiBattleScoreMan* battle_score_manager = static_cast(g_InterfaceManager.GetUserInterfaceManager(UIMAN_BATTLE_SCORE)); if (battle_score_manager) { if (battle_score_manager && (battle_score_manager->GetIsInit() == false)) { battle_score_manager->SetMode(uiBattleScoreMan::eBTS_DOMINATION); } } return bReturn; } BOOL DominationWarScene::Process( DWORD dwTick ) { BOOL bReturn; bReturn = BattleScene::Process(dwTick); SendHeroSectorIndex(); return bReturn; } void DominationWarScene::Release() { FieldScene::Release(); #if defined(_NA_007115_20140313_MONDSCHIEN_RENEWAL) && !defined(_NA_008757_20160329_DOMINATION_GRAPHIC_CONTROL) // °ÔÀÓ ¿É¼Ç Á¶Á¤ÇÏÁö ¾ÊÀ½. #else //GAMEOPTION->SetTileBlending(m_bOldTileBlendingVal); if(3 == m_iOldEffectLevel) { g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource0.txt","Data\\Effect\\", EELT_ADD, 0); g_pEffectManager->UnLoadEffectFromFile("Data\\Effect\\effectresource1.txt"); g_pEffectManager->UnLoadEffectFromFile("Data\\Effect\\effectresource2.txt"); g_pEffectManager->UnLoadEffectFromFile("Data\\Effect\\effectresource3.txt"); } else if(2 == m_iOldEffectLevel) { g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource0.txt","Data\\Effect\\", EELT_ADD, 0); g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource1.txt","Data\\Effect\\", EELT_ADD, 1); g_pEffectManager->UnLoadEffectFromFile("Data\\Effect\\effectresource2.txt"); g_pEffectManager->UnLoadEffectFromFile("Data\\Effect\\effectresource3.txt"); } else if(1 == m_iOldEffectLevel) { g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource0.txt","Data\\Effect\\", EELT_ADD, 0); g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource1.txt","Data\\Effect\\", EELT_ADD, 1); g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource2.txt","Data\\Effect\\", EELT_ADD, 2); g_pEffectManager->UnLoadEffectFromFile("Data\\Effect\\effectresource3.txt"); } else if(0 == m_iOldEffectLevel) { g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource0.txt","Data\\Effect\\", EELT_ADD, 0); g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource1.txt","Data\\Effect\\", EELT_ADD, 1); g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource2.txt","Data\\Effect\\", EELT_ADD, 2); g_pEffectManager->LoadEffectFromFile("Data\\Effect\\effectresource3.txt","Data\\Effect\\", EELT_ADD, 3); } g_pEffectManager->UnLoadEffectFromFile("Data\\Effect\\D_EffectResource.txt"); // ÀÌÆåÆ® ±âº» ·¹º§ ¼³Á¤ g_pEffectManager->SetBaseEffectLevel( 3 - m_iOldEffectLevel ); GAMEOPTION->SetShadowOn(m_bOldShadowVal); GAMEOPTION->SetCullLength(m_fOldCullingRange); #endif // _NA_007115_20140313_MONDSCHIEN_RENEWAL uiBattleScoreMan* battle_score_manager = static_cast(g_InterfaceManager.GetUserInterfaceManager(UIMAN_BATTLE_SCORE)); if (battle_score_manager) { if (battle_score_manager && (battle_score_manager->GetIsInit() == false)) { battle_score_manager->Reset(); } } } void DominationWarScene::ParsePacket( MSG_BASE * pMsg ) { FieldScene::ParsePacket(pMsg); } RELATIONKIND::TYPE DominationWarScene::GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy ) { return GameFunc::GetRelationKindOfPlayerInDominationWar(pObject, bForceEnemy); } #ifdef _NA_007115_20140313_MONDSCHIEN_RENEWAL BOOL DominationWarScene::PostInterfaceRender( DWORD tick ) { BOOL result = BattleScene::PostInterfaceRender(tick); uiDominationStamp* domination_stamp_ptr = GET_CAST_DIALOG(uiDominationStamp, IM_DOMINATION_TOWER_MANAGER::DOMINATIONWAR_STAMP_DIALOG); if (domination_stamp_ptr) { domination_stamp_ptr->RenderStampGuildText(); } return result; } #endif // _NA_007115_20140313_MONDSCHIEN_RENEWAL