#include "SunClientPreCompiledHeader.h" #ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH #include "GoldRushScene.h" //---------------------------------------------------------------------------- void GoldRushScene::ParsePacket(MSG_BASE* message) { switch (message->m_byCategory) { case CG_SYNC: { OnRecvCG_SYNC(message); } break; case CG_STATUS: { OnRecvCG_STATUS(message); } break; default: { BattleScene::ParsePacket(message); } break; } } //---------------------------------------------------------------------------- void GoldRushScene::OnRecvCG_SYNC(MSG_BASE* message) { BattleScene::OnRecvCG_SYNC(message); } //---------------------------------------------------------------------------- void GoldRushScene::OnRecvCG_STATUS(MSG_BASE* message) { BattleScene::OnRecvCG_STATUS(message); } //---------------------------------------------------------------------------- #endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH