//======================================================================================================================= /** EquipmentContainer @author À¯À翵 @since @remarks */ #ifndef __HERO_EQUIPMENT_CONTAINER_H__ #define __HERO_EQUIPMENT_CONTAINER_H__ #pragma once #include "SolarDialog.h" #include "equipmentcontainer.h" class InventoryDialog; class ItemUnitRenderer; class ExtendInventoryDialog; class uiInventoryMan; #ifdef _NA_000000_20130114_RENEWER_UI class uiHelmetShow; #endif class HeroEquipmentContainer : public EquipmentContainer, public SolarDialog { public: HeroEquipmentContainer(); virtual ~HeroEquipmentContainer(); virtual VOID Init( CDrawBase * pDrawBase ); virtual VOID Release(); void SetDialogKey( DWORD DialogKey ) { m_DialogKey = DialogKey; } DWORD GetDialogKey() { return m_DialogKey; } virtual VOID UpdateSlot( POSTYPE AtPos, SCSlot & rSlot ); virtual RC::eSLOT_INSERT_RESULT InsertSlot( POSTYPE AtPos, SCSlot & IN rSlot ); //< ½½·Ô¿¡ °´Ã¼ Ãß°¡ virtual BOOL DeleteSlot( POSTYPE AtPos, SCSlot * pSlotOut ); // ½½·ÔÀÇ °´Ã¼ »èÁ¦ virtual VOID OnInsert( SCSlot & IN rSlotIn ); virtual VOID OnDelete( SCSlot & IN rSlotIn ); virtual void UpdatePosition(); virtual VOID ShowDialog(BOOL val); VOID InitItemRender(); VOID FlushUnitDraw(); VOID ReloadItemRender(BOOL bFlag); VOID ReFreshRenderSlot(); void RefreshVariation(); // for solarDialog virtual VOID MessageProc( SI_MESSAGE * pMessage ); virtual VOID MouseOver_MsgProc( SI_MESSAGE * pMessage ); virtual VOID NetworkProc( MSG_BASE * pMsg ); VOID SetExtendInventory(ExtendInventoryDialog* pExtendInvenDlg){ m_pExtendInvenDlg = pExtendInvenDlg;} VOID SetInventoryDialog( InventoryDialog * pInvenDlg ) { m_pInvenDlg = pInvenDlg; } VOID UseItem( POSTYPE AtPos ); void TransForm(); void UnTransForm(); virtual ItemUnitRenderer* GetItemUnitRender() const; void ChargeItemExtendSlot(int iExtendCount); BOOL FindEventCode(BYTE byEventCode); //ÇØ´çÀ̺¥Æ® Äڵ带 °¡Áø¾ÆÀÌÅÛÁ¸Àç¿©ºÎ void SetHelmetUI(uiHelmetShow* base) { m_puiHelmet = base; } protected: virtual VOID OnUpdateSolarDialog(); virtual VOID OnRenderSolarDialog(); virtual VOID OnShowWindow(BOOL val); virtual CControlWZ* getControl(POSTYPE AtPos); VOID getControlPos(POSTYPE AtPos, RECT& rectOut); #ifdef _NA_002935_20110704_ITEM_SCORE void DrawItemScore(); //¾ÆÀÌÅÛ ÆòÁ¡ Ãâ·Â #endif //_NA_002935_20110704_ITEM_SCORE DWORD m_DialogKey; InventoryDialog* m_pInvenDlg; ItemUnitRenderer* m_pItemUnitRenderer; ExtendInventoryDialog* m_pExtendInvenDlg; uiInventoryMan* m_pInvenMan; #ifdef _NA_000000_20130114_RENEWER_UI uiHelmetShow* m_puiHelmet; #endif BOOL m_bDrawSlotInfo; int m_iDrawSlotPos; POSTYPE m_TabNum; BOOL m_bCharCreated; BOOL m_bTransForm; }; #endif // __HERO_EQUIPMENT_CONTAINER_H__