#pragma once #ifdef _NA_003027_20111013_HONOR_SYSTEM namespace HonorSystem{ namespace HonorSystemFunction { /// ŸÀÌÆ² »ç¿ë void UseTitleNameForHero(WORD title_code); // Ç÷¹À̾î ŸÀÌÆ² Àû¿ë void SetTitleName(DWORD player_key, WORD title_code); #ifdef _NA_008679_20160202_REWORK_BATTLEGROUND void SetHeroTitleName(WORD title_code); #endif //_NA_008679_20160202_REWORK_BATTLEGROUND // »ç¿ë°¡´ÉÇÑ ÄªÈ£ÀÎÁö üũ bool CheckValidTitleCodeForHero(); // ŸÀÌÆ²ÀÌ º¯°æµÊ - À̺¥Æ® ó¸® void OnChangeTitle(WORD title_code); // Īȣ º¸»ó - À̺¥Æ®Ã³¸® void OnRewardTitle(WORD titile_code); // Īȣ Ãß°¡/»èÁ¦ void OnAddTitle(); void OnRemoveTitle(); // Īȣ ¸®½ºÆ® ¸Þ´º °»½Å void RefreshTitleListMenu(); // ¸í¼º/ÆòÆÇ ¸Þ´º °»½Å void RefreshHonorPointListMenu(); // ¸í¼º/ÆòÆÇ ¼öÄ¡ º¯°æ - À̺¥Æ® ó¸® void OnChangeFamePoint(WORD fame_code, DWORD changed_point); void OnChangeReputePoint(WORD repute_code, DWORD changed_point); };//HonorSystemFunction };//namespace HonorSystem #endif //_NA_003027_20111013_HONOR_SYSTEM