#include "SunClientPrecompiledHeader.h" #pragma once #ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND #include "uiBase.h" #include "TreeMenuGroup.h" #include "ChaosSystem/ChaosZoneTreeParser.h" #include "FTextParser.h" #include "FTextSentence.h" #include "FTextRender.h" class uiChaosZoneHistory : public uiBase { enum UIControlPos { kControl_Button_B999 = 0, kControl_Text_T999, kControl_Button_B005, kControl_VScroll_V001, kControl_Text_S000, kControl_List_L000, //kControl_List_L001, kControl_Text_S001, kControl_Text_S005, kControl_Button_B000, kControl_Button_B001, kControl_Button_B002, kControl_Button_B003, kControl_Button_B004, kControl_Button_B007, kControl_VScroll_V000, #ifdef _NA_008679_20160202_REWORK_BATTLEGROUND kControl_Check_C000, kControl_Check_C001, kControl_List_L001, kControl_List_L002, #else kControl_List_L002, kControl_List_L003, #endif //_NA_008679_20160202_REWORK_BATTLEGROUND kControl_Size, }; public: static const DWORD kDialog_ID; public: uiChaosZoneHistory(InterfaceManager* ui_manager); virtual ~uiChaosZoneHistory(); virtual void Init(CDrawBase* draw_base); virtual void Release(); virtual void MessageProc(SI_MESSAGE* message); virtual void NetworkProc(MSG_BASE* recv_packet); virtual void OnUpdateSolarDialog(); virtual void OnRenderSolarDialog(); virtual void OnShowWindow(BOOL is_show); void RefreshHistryInfo(); private: bool OnLButtonClick(SI_MESSAGE* message); bool OnRButtonClick(SI_MESSAGE* message); bool OnMouseOver(SI_MESSAGE* message); void RenderTooltip(); TreeMenuGroup& tree_menu() { return tree_menu_; } void UpdateMouseWheel(); void MakeChaoszoneTree(BYTE depth_3, BYTE depth_2, BYTE depth_1, BYTE depth_0, int depth, DWORD string_code, TCHAR* string, const DWORD* font_colors); bool SelectIndex(TreeMenuGroup::TreeObject* tree_object); void InitHistroyInfo(const ChaosZoneTreeInfo* history_info); #ifdef _NA_008679_20160202_REWORK_BATTLEGROUND void MovementButtonMessageProc(SI_MESSAGE* message); POINT mouse_cursor_point; #endif //_NA_008679_20160202_REWORK_BATTLEGROUND private: TreeMenuGroup tree_menu_; CCtrlVScrollWZ* scroll_control_current_; CCtrlListWZ* list_control_current_; FTextRender ftext_render_current_; CCtrlVScrollWZ* scroll_control_total_; CCtrlListWZ* list_control_total_; FTextRender ftext_render_total_; bool once_make_list_; CHAOSZONE_TREE_INDEX select_index_; DWORD last_select_index_; }; #endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND