#pragma once struct IM_INVENTORY_MANAGER { static const DWORD INVEN_DLG; static const DWORD EVENTINVEN_DLG; static const DWORD LOTTERYINVEN_DLG; static const DWORD RIDERINVEN_DLG; static const DWORD EXTEND_INVEN_DLG; static const DWORD INVEN_FILTER_DLG; #ifdef _NA_002935_20110704_ITEM_SCORE static const DWORD OTHER_PLAYER_EQUIP_DLG; #endif //_NA_002935_20110704_ITEM_SCORE #ifdef _NA_000000_20130114_RENEWER_UI static const DWORD HELMET_UI; #endif }; enum eInventoryDlgState { eInventoryDlgState_None = 0, eInventoryDlgState_Setting_SSN, eInventoryDlgState_Setting_PasswordCmp, // ºñ¹Ð¹øÈ£¸¦ È®ÀÎÇϱâ À§ÇÑ »óÅ eInventoryDlgState_Setting_PasswordSend, // ºñ¹Ð¹øÈ£ È®ÀÎÈÄ ÆÐŶÀ» º¸³»´Â »óÅ eInventoryDlgState_Check_Unlock, // Àá±Ý -> ¿­¸² eInventoryDlgState_Check_Clear, // ºñ¹øÃʱâÈ­ eInventoryDlgState_Lock, // ¿­¸² -> Àá±Ý };