#pragma once #ifdef _NA_008016_20150203_SUN_RANKING_SYSTEM #include "uiBaseMan.h" enum SUN_RANKING_MODE { SUN_RANKING_BEST_OF_BEST = 0, //SUN_RANKING_BEST_OF_BEST_GUILD, SUN_RANKING_ELETE_WARRIOR = SUN_RANKING_BEST_OF_BEST + 2, //SUN_RANKING_ELETE_WARRIOR_GUILD, SUN_RANKING_LEVEL_KING = SUN_RANKING_ELETE_WARRIOR + 2, //SUN_RANKING_LEVEL_KING_GUILD, SUN_RANKING_LEGEND_EQUIP = SUN_RANKING_LEVEL_KING + 2, //SUN_RANKING_LEGEND_EQUIP_GUILD, SUN_RANKING_STRONG_ONE_SHOT = SUN_RANKING_LEGEND_EQUIP + 2, //SUN_RANKING_STRONG_ONE_SHOT_GUILD, SUN_RANKING_BEST_ATTACKKER = SUN_RANKING_STRONG_ONE_SHOT + 2, //SUN_RANKING_BEST_ATTACKKER_GUILD, SUN_RANKING_MASTER_OF_HEAL = SUN_RANKING_BEST_ATTACKKER + 2, //SUN_RANKING_MASTER_OF_HEAL_GUILD, #ifdef _NA_008679_20160202_REWORK_BATTLEGROUND SUN_RANKING_BATTLEGROUND_WIN_COUNT = SUN_RANKING_MASTER_OF_HEAL + 2, //SUN_RANKING_BATTLEGROUND_WIN_COUNT_GUILD, SUN_RANKING_BATTLEGROUND_KILL_COUNT = SUN_RANKING_BATTLEGROUND_WIN_COUNT + 2, //SUN_RANKING_BATTLEGROUND_KILL_COUNT_GUILD, SUN_RANKING_MAX = SUN_RANKING_BATTLEGROUND_KILL_COUNT + 2, #else SUN_RANKING_MAX = SUN_RANKING_MASTER_OF_HEAL + 2, #endif //_NA_008679_20160202_REWORK_BATTLEGROUND }; enum { PRIVATE_MODE = 0, GUILD_MODE, MODE_MAX, }; struct IM_SUNRANKING_MANAGER { static const DWORD SUNRANKING_DIALOG; #ifdef _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE static const DWORD SUNRANKING_STATUE_INFO; #endif // _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE }; class uiSUNRankingDialog; #ifdef _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE class uiSUNRankingStatueInfo; #endif // _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE class uiSUNRankingMan : public uiBaseMan { enum PacketPending { PKBOOL_RANKING_STATUS_BASE = 0, PKBOOL_RANKING_SENDING_SYN, PKBOOL_RANKING_MAX, }; public: uiSUNRankingMan(InterfaceManager* ui_manager); ~uiSUNRankingMan(void); public: virtual void OnInitialize(); virtual void InitPKBooleans(); public: bool get_Is_wait_receive_packet_() const { return Is_wait_receive_packet_; } void set_Is_wait_receive_packet_(const bool& Is_wait_receive_packet) { Is_wait_receive_packet_ = Is_wait_receive_packet; } #ifdef _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE public: uiSUNRankingStatueInfo* get_sun_ranking_statue_info_() { return sun_ranking_statue_info_; } #endif // _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE public: void Recv_CG_ETC_SUN_RANKING_ACK( MSG_BASE* message ); void Recv_CG_ETC_SUN_RANKING_NAK( MSG_BASE* message ); void Recv_CG_ETC_SUN_RANKING_SETTLE_INFO_ACK( MSG_BASE* message ); public: void Send_CG_ETC_SUN_RANKING_SYN(const int& mode); void Send_CG_ETC_SUN_RANKING_SETTLE_INFO_SYN(); public: virtual void NetworkProc( MSG_BASE* message ); public: void ToggleSUNRankingDialog(); #ifdef _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE void ShowSUNRankingStatueInfo(const DWORD& statue_player_key); #endif // _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE #ifdef _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE void AddStatueInfo(const eSTATUE_INDEX& statue_index, const StatueInfo& statue_info); bool IsStatueInfo(const eSTATUE_INDEX& statue_index); // index¿¡ ÇØ´çÇÏ´Â µ¿»ó Á¤º¸°¡ ÀÖ´ÂÁö ¾Ë ¼ö ÀÖµµ·Ï ÇÑ´Ù. void GetStatueInfo(const eSTATUE_INDEX& statue_index, OUT StatueInfo& statue_info); #endif // _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE static void HotKeyToggleSUNRankingDialog(); private: uiSUNRankingDialog* sun_ranking_dialog_; #ifdef _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE uiSUNRankingStatueInfo* sun_ranking_statue_info_; #endif // _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE bool Is_wait_receive_packet_; #ifdef _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE std::map statue_info_map_; #endif // _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE }; #endif // _NA_008016_20150203_SUN_RANKING_SYSTEM