#pragma once #include "uiBaseMan.h" class SkillQueueDialog; struct IM_SKILL_QUEUE_MANAGER { static const DWORD SKILL_QUEUE; }; class uiSkillQueueMan : public uiBaseMan { public: uiSkillQueueMan(InterfaceManager *pUIMan); public: virtual void OnInitialize(); void MoveSkillQueueDialog(int value); private: SkillQueueDialog * m_pSkillQueueDialog; };