//------------------------------------------------------------------------------ // SkillQueueDialog.cpp // //------------------------------------------------------------------------------ #include "SunClientPrecompiledHeader.h" #include "SkillQueueDialog.h" #include "DlgPosInfoParser.h" #include "QuickContainer.h" #include "hero.h" #include "uiSkillQueueMan\uiSkillQueueMan.h" WzID SkillQueueDialog::m_wzId[DIALOG_MAX] = { StrToWzID("P000"), // DIALOG_SLOT00 StrToWzID("P001"), // DIALOG_SLOT01 StrToWzID("P002"), // DIALOG_SLOT02 }; //------------------------------------------------------------------------------ /** */ SkillQueueDialog::SkillQueueDialog(InterfaceManager * pUIman): uiBase(pUIman) { } //------------------------------------------------------------------------------ /** */ SkillQueueDialog::~SkillQueueDialog() { this->Release(); } //------------------------------------------------------------------------------ /** */ void SkillQueueDialog::Init(CDrawBase * pDrawBase) { uiBase::Init(pDrawBase); is_once_position_init_ = false; POINT pt; WzID DlgID = GetDialogWZ()->GetDlgID(); if ( DlgPosInfoParser::Instance()->GetDlgPoint(DlgID, &pt) ) { GetDialogWZ()->MoveWindowWZ( (float)pt.x, (float)pt.y ); } else { GetDialogWZ()->MoveWindowWZ( 414.0f,665.0f); } } //------------------------------------------------------------------------------ /** */ void SkillQueueDialog::Release() { } //------------------------------------------------------------------------------ /** called to show request */ void SkillQueueDialog::OnShowWindow( BOOL val ) { } //------------------------------------------------------------------------------ /** */ void SkillQueueDialog::MessageProc( SI_MESSAGE * pMessage ) { switch( pMessage->eResultMsg ) { case RT_MSG_LBUTTONCLICK: { switch( getCtrlIDToPos( pMessage->dwCtrlID ) ) { case DIALOG_PICTURE0: { } break; case DIALOG_PICTURE1: { } break; case DIALOG_PICTURE2: { } break; } } break; default: { SolarDialog::MessageProc( pMessage ); } break; } } //------------------------------------------------------------------------------ /** */ RECT SkillQueueDialog::GetSkillRect(int index) { if (is_once_position_init_ == false) { is_once_position_init_ = true; this->MoveDefaultWindowPos(); } assert(indexGetSize(); rcControl.right+=rcControl.left; rcControl.bottom+=rcControl.top; return rcControl; } void SkillQueueDialog::MoveDefaultWindowPos() { if (g_pHero != NULL) { QuickContainer* quick_container = g_pHero->GetQuickContainer(); int quick_size = 1; if (quick_container != NULL) { if (quick_container->double_size() == true) { quick_size = 2; } //else // int quick_size = 1 uiSkillQueueMan* ui_skill_queue_manager_ptr = GET_DIALOG_MANAGER(uiSkillQueueMan, UIMAN_SKILLQUEUE); if (ui_skill_queue_manager_ptr != NULL) { ui_skill_queue_manager_ptr->MoveSkillQueueDialog(quick_size); } } } } //------------------------------------------------------------------------------ // EOF //------------------------------------------------------------------------------