#pragma once #include "StateBase.h" #include "SkillState.h" class SkillStateCustom : public StateSkill { public: SkillStateCustom(); private: BOOL m_bCreateProjectile; // ¹ß»çü¸¦ »ý¼ºÇÏÁö ¾Ê¾Ò´Ù¸é OnEnd ½Ã¿¡ ÀüÅõ°á°ú¸¦ Àû¿ëÇÑ´Ù. STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); //STATEPROCESS::TYPE _OnProcessSacredFire(Object* pOwner, DWORD CurTime,DWORD dwTick); STATEPROCESS::TYPE _OnProcessInQuiry(Object* pOwner, DWORD CurTime,DWORD dwTick); STATEPROCESS::TYPE _OnProcessDragonTransForm(Object* pOwner, DWORD CurTime,DWORD dwTick); STATEPROCESS::TYPE _OnProcessDragonCler(Object* pOwner, DWORD CurTime,DWORD dwTick); const WzVector& GetTargetAreaPosition( Character* pCharacter ); };