/** @author -¹ÚÁØÅ @since @remarks -2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateSkill; class SkillStateDragonEye : public StateSkill { public: SkillStateDragonEye() {} STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); static void PlayNonstopEffect(Object* pOwner, Object *pTarget); };