#pragma once class StateSkill; class SkillStateMysticDance : public StateSkill { public: SkillStateMysticDance(); private: virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); void Finalize(Object* pOwner); // Â¥Áõ DWORD m_StartTime; };