#pragma once class StateSkill; class SkillStatePurge : public StateSkill { public: SkillStatePurge(){} STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); BOOL OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick ); private: WzVector m_wvTargetPos; };