/** @author -Áö¿Ï @since @remarks -2006.01.08 ½Å±Ô Ãß°¡-Áö¿Ï */ #pragma once class StateSkill; class SkillStateSpinningWave : public StateSkill { public: SkillStateSpinningWave() {} STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); private: DWORD m_dwCurTime; DWORD m_dwCurRotTime; DWORD m_dwCopyTime; float m_fStartAngle; DWORD m_dwShotDelay; };