#pragma once class StateSkill; class SkillStateSpritSlug : public StateSkill { public: SkillStateSpritSlug() {} #ifdef _NA_006221_20121031_SPRITSLUG_SKILL_MODIFY STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); #endif //_NA_006221_20121031_SPRITSLUG_SKILL_MODIFY BOOL OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick ); };