/** @author -Áö¿Ï @since @remarks -2006.01.08 ½Å±Ô Ãß°¡-Áö¿Ï */ #pragma once class StateSkill; class SkillStateViperBlade : public StateSkill { public: SkillStateViperBlade() {} virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); };