/** DAMAGE »óÅ \SA STATE::DAMAGE @author -¹ÚÁØÅ @since @remarks -2005.06.07 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateBase; class StateAir : public StateBase { StateAir(void); public: ~StateAir(void); __forceinline static StateAir* GetInstance(){ static StateAir d; return &d; }; virtual int GetStateKind() { return STATE::DAMAGE; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };