/** ¿¡´Ï¸ÞÀÌ¼Ç »óÅ \SA STATE::ANIMATION @author -¹ÚÁØÅ @since @remarks -2005.06.07 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateBase; class StateOwner; class StateAnimation :public StateBase { StateAnimation(void); public: ~StateAnimation(void); __forceinline static StateAnimation* GetInstance() { static StateAnimation d; return &d; }; virtual int GetStateKind() { return STATE::ANIMATION; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };