/** °ø°Ý »óÅ ±¸Çö ¾ÈµÊ \SA STATE::ATTACK, StateHeroAttack @author -¹ÚÁØÅ @since @remarks -2005.06.07 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateBase; class StateAttack :public StateBase { protected: StateAttack(void); public: ~StateAttack(void); __forceinline static StateAttack* GetInstance() { static StateAttack d; return &d; }; virtual int GetStateKind() { return STATE::ATTACK; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); BOOL m_bCriAttkAni; #ifdef _YJ_MOD_BLOW_MOTION_001188 BOOL m_bHit; DWORD m_dwStopTime; //int m_iSpeed; #endif //_YJ_MOD_BLOW_MOTION_001188 };