/** DAMAGE »óÅ \SA STATE::FALL_OFF @author -±èÁö¿Ï @since @remarks - */ #pragma once class StateBase; class StateEarthQuake : public StateBase { StateEarthQuake(void); public: virtual ~StateEarthQuake(void); __forceinline static StateEarthQuake* GetInstance() { static StateEarthQuake d; return &d; }; virtual int GetStateKind() { return STATE::EARTH_QUAKE; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };