[VER1.0] [1.Map_object] air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ bpnt common_object\battle_potal_01.wzu Vsk1 common_object\common_skeletonpose01.WZU Vsk2 common_object\common_skeletonpose02.WZU Vsk3 common_object\common_skeletonpose03.WZU Vsk4 common_object\common_skeletonpose04.WZU VSk1 common_object\common_skeleton01.WZU VSk2 common_object\common_skeleton02.WZU VSk3 common_object\common_skeleton03.WZU VSk4 common_object\common_skeleton04.WZU VSk5 common_object\common_skeleton05.WZU VSk6 common_object\common_skeleton06.WZU [2.Effect] LT01 common_effect\lightway.wzu LT02 common_effect\light.wzu mlfL common_effect\Effect_lampfire_L.wzu mlfM common_effect\Effect_lampfire_M.wzu mlfS common_effect\Effect_lampfire_S.wzu [3.Lookpoint] LKDM common_object\common_lookdummy.wzu LKMO common_object\common_lookdummy_1.wzu [4.Potal] pT01 common_effect\Effect_portal1.WZU wpnt common_object\waypoint01.wzu [5.HF_object] P000 common_object\post_beast_pole01.wzu P010 common_object\post_beast_plane01.wzu P011 common_object\post_beast_plane02.wzu P012 common_object\post_beast_plane03.wzu P013 common_object\post_beast_plane04.wzu [6.Mission_object] m3bg map01\map01_z03_bossgate01.WZU lve1 map01\map01_z01_trigger_Lever.wzu m2hw map02\map02_z03_hidden_wall.WZU m2bc map02\map02_z01_blockcage.WZU m2sw map01\map01_z02_stonewallt.WZU pirt map01\map01_z01_pillar02_rotate01.WZU tk01 map01\map01_trigger_et-column.wzu tk02 map01\map01_trigger_magiczone.WZU tk03 map01\map01_trigger_et-tree.WZU tk04 map01\map01_trigger_poison-fog.WZU tk07 map01\map01_trigger_attack-tree.WZU tk08 map01\map01_trigger_door.WZU tk09 map01\map01_trigger_metal-spine01.WZU tk11 map02\map01_z03_blockcageR.WZU tk12 map02\map01_z03_blockcageM.WZU tk13 map02\map01_z03_blockcageL.WZU tk14 map02\map02_trigger_lamp03.WZU tk16 map01\map01_trigger_et-column_effect.wzu