[VER1.0] [1.Map_object] OB01 map_battle02\map_battle02_Observation01.WZU //ÁöºØ´Þ¸°ÃÊ¼Ò OB02 map_battle02\map_battle02_Observation02.WZU //³ª¹«°ñÁ¶1 OB03 map_battle02\map_battle02_Observation03.WZU //³ª¹«°ñÁ¶2 OB04 map_battle02\map_battle02_Observation04.WZU //³ª¹«°ñÁ¶3 OB05 map_battle02\map_battle02_Observation05.WZU //³ª¹«¹Ù´Ú1 OB06 map_battle02\map_battle02_Observation06.WZU //³ª¹«¹Ù´Ú2 OB07 map_battle02\map_battle02_Observation07.WZU //³ª¹«¹Ù´Ú3 OB08 map_battle02\map_battle02_Observation08.WZU //³ª¹«¹Ù´Ú4 OB09 map_battle02\map_battle02_Observation09.WZU //±âµÕ¾ÆÁÖ±ä°Í OB10 map_battle02\map_battle02_Observation10.WZU //±âµÕÁß°£°Í OB11 map_battle02\map_battle02_Observation11.WZU //±âµÕÀÛÀº°Í OB12 map_battle02\map_battle02_Observation12.WZU //±âµÕÀÛÀº°Í BC01 map_battle02\map_battle02_Cdoor.WZU //¼º¹®´Ù¸® BS01 map_battle02\map_battle02_SideTopography01_1.WZU //¿Ü°¢ÁöÇü SS01 map_battle02\map_battle02_SideStone01.WZU //¿Ü°¢¹ÙÀ§1 SS02 map_battle02\map_battle02_SideStone02.WZU //¿Ü°¢¹ÙÀ§2 SS03 map_battle02\map_battle02_SideStone03_1.WZU //¿Ü°¢¹ÙÀ§3 SS04 map_battle02\map_battle02_SideStone04.WZU //¿Ü°¢¹ÙÀ§4 SS05 map_battle02\map_battle02_SideStone05_1.WZU //¿Ü°¢¹ÙÀ§5 SS06 map_battle02\map_battle02_SideStone06_1.WZU //¿Ü°¢¹ÙÀ§6 Bb01 map_battle02\map_battle02_bridge01.WZU //´Ù¸®»óÆÇ Bb02 map_battle02\map_battle02_bridge02.WZU //³ª¹«1 Bb03 map_battle02\map_battle02_bridge03.WZU //³ª¹«2 Bb04 map_battle02\map_battle02_bridge04.WZU //³ª¹«3 Bb05 map_battle02\map_battle02_bridge05.WZU //HÇü°ñÁ¶ Bs01 map_battle02\map_battel02_seal_crystal.WZU //°¢ÀηëÅ©¸®½ºÅ» Bs02 map_battle02\map_battle02_seal_backob.WZU //°¢Àηë¹ÙÅÁ¿ÀºêÁ¦ Bs03 map_battle02\map_battle02_seal_column_02.WZU //°¢Àηë±âµÕ Bs04 map_battle02\map_battle02_seal_key.WZU //°¢Àη뿭¼è CH01 map_battle02\map_battle02_ChainM.WZU //üÀθöü CC01 map_battle02\map_battle02_ChainC.WZU //üÀÎ CC02 map_battle02\map_battle02_ChainC01.WZU //üÀÎ1 air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ Bwa1 map_battle02\map_battle02_Big_wall.WZU //Å«º® Bwa2 map_battle02\map_battle02_Big_wall01.WZU //Å«º®01 Bwa3 map_battle02\map_battle02_Big_wall02.WZU //Å«º®02 NW01 map_battle02\map_battle02_DragonFly01.WZU //¿ë»À³¯°³1 NW02 map_battle02\map_battle02_DragonFly02.WZU //¿ë»À³¯°³2 NW03 map_battle02\map_battle02_Plughole01.WZU //Çϼö±¸1 NW04 map_battle02\map_battle02_Plughole02.WZU //Çϼö±¸2 NW06 map_battle02\map_battle02_Waterring.WZU //Çϼö±¸3 NW05 map02\map02_z01_mwall_01.WZU //±âµÕ½ÄÈ­·Î WP01 map_battle02\map_battle02_WDpillar01.WZU WP02 map_battle02\map_battle02_WDpillar02.WZU SG01 map_battle02\map_battle02_stonegate01.WZU RM01 map_battle02\map_battle02_room01.WZU LV02 map_battle02\map_battle02_lava02.WZU LV03 map_battle02\map_battle02_lava03.WZU LV04 map_battle02\map_battle02_lava04.WZU LV05 map_battle02\map_battle02_lava05.WZU LV06 map_battle02\map_battle02_lava06.WZU whf1 map02\Map02_z01_waterWheel_water01.WZU m2wf map02\map02_z02_waterflow01.WZU LTf1 common_object\common_object_fire_effectS.WZU LTf2 common_object\common_object_fire_effectM.WZU LTf3 common_object\common_object_fire_effectL.WZU LTf4 common_object\common_object_Light_effectS.WZU LTf5 common_object\common_object_Light_effectM.WZU LTf6 common_object\common_object_Light_effectL.WZU LT01 common_effect\lightway.wzu LT02 common_effect\light.wzu VSj3 Map05\map05_z02_torch_small01.wzu VSj4 Map05\map05_z02_torch_small02.wzu VSj5 Map05\map05_z02_torch_small03.WZU Lig1 map05\map05_z05_torchlight.WZU Cha1 map05\map05_z05_chandelier.WZU cft1 common_object\common_object_torch_small02.wzu bf01 map_battle01\map_battle01_flag01.WZU bf02 map_battle01\map_battle01_flag02.WZU bf03 map_battle01\map_battle01_flag03.WZU bf04 map06\map06_z02_flag.WZU cfl1 common_object\common_object_flag_02kcy.WZU bfl3 map_battle01\map_battle01_castl_flag03.WZU cmf1 common_object\common_object_map06_flag01.WZU cmf2 common_object\common_object_map06_flag02.WZU cmf3 common_object\common_object_map06_flag03.WZU cmf4 common_object\common_object_map06_flag04.WZU cmf5 common_object\common_object_map06_flag05.WZU bkg2 map06\map06_z03_backgrund.WZU [2.Effect] ne08 common_effect\effect_smoke_small.wzu cp01 common_effect\map_battle_campfire.WZU mlfL common_effect\Effect_lampfire_L.wzu mlfM common_effect\Effect_lampfire_M.wzu mlfS common_effect\Effect_lampfire_S.wzu mlbm common_effect\Effect_lampfireB_M.wzu mlgm common_effect\Effect_lampfireG_M.wzu mlgs common_effect\Effect_lampfireG_S.WZU mltm common_effect\Effect_light.wzu mlum common_effect\Effect_light01.wzu mlwm common_effect\Effect_light03.wzu ne01 common_effect\effect_etherain_fountain001.wzu ne06 common_effect\effect_etherain_smoke01.WZU ne07 common_effect\effect_etherain_smoke02.WZU n002 common_effect\effect_map03_snow.wzu etw1 common_effect\effect_tringel_water01.WZU etw2 common_effect\effect_tringel_water02.WZU etw3 common_effect\passage_waterfall001.WZU etw4 common_effect\passage_waterfall002.WZU me04 common_effect\BG_Water_Course_thin.WZU me06 common_effect\BG_Water_Wave.WZU [3.Lookpoint] LKDM common_object\common_lookdummy.wzu LKMO common_object\common_lookdummy_1.wzu [4.Potal] pT01 common_effect\Effect_portal1.WZU wpnt common_object\waypoint01.wzu [5.HF_object] [6.Mission_object] mb01 map_battle01\map_battle02_trigger_castlebridge01.WZU //¿Ü°¢¼º¹®¿­¸² btt2 map_battle01\map_battle01_breakablewall_trigger.WZU tcr1 map_battle02\map_battle02_trigger_castldoor.WZU //ºÎ¼­Áö´Â¼º¹® tcM1 map_battle02\map_battle02_trigger_crystalMain.WZU //¸ÞÀÎÅ©¸®½ºÅ» tcS1 map_battle02\map_battle02_trigger_crystalSide.WZU //¿Ü°¢Å©¸®½ºÅ» MCy1 map_battle02\map_battel02_trigger_sealCrystal.WZU //°¢ÀÎ·ëÆ®¸®°Å m2ws map02\map02_z01_wallSwitch01.WZU m3fs Map03\map03_z2_fountainswitch.WZU lve1 map01\map01_z01_trigger_Lever.wzu blf1 Map03\map03_F03_block_effect.wzu