class ActionDataEx : public ActionData { public: ActionDataEx(){}; ~ActionDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class AdminDataEx : public AdminData { public: AdminDataEx() { }; ~AdminDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class ExpDataEx : public ExpData { public: ExpDataEx() { }; ~ExpDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class InventoryDataEx : public InventoryData { public: InventoryDataEx() { }; ~InventoryDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class ItemDataEx : public ItemData { public: ItemDataEx() { }; ~ItemDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class MoneyDataEx : public MoneyData { public: MoneyDataEx() { }; ~MoneyDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class SessionDataEx : public SessionData { public: SessionDataEx() { }; ~SessionDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class SkillDataEx : public SkillData { public: SkillDataEx() { }; ~SkillDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class SnapShotDataEx : public SnapShotData { public: SnapShotDataEx() { }; ~SnapShotDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class WareHouseDataEx : public WareHouseData { public: WareHouseDataEx() { }; ~WareHouseDataEx(){}; int m_nServerCode; int m_nChannelCode; }; class ChatDataEx : public ChatData { public: ChatDataEx() { }; ~ChatDataEx(){}; int m_nServerCode; int m_nChannelCode; }; #ifdef _GUILD_LOG class GuildLogDataEx : public GuildData { public: GuildLogDataEx() { }; ~GuildLogDataEx(){}; int m_nServerCode; int m_nChannelCode; }; #endif //_GUILD_LOG #ifdef _POINT_LOG class AccumulatePointDataEx : public AccumulatePointData { public: AccumulatePointDataEx() { }; ~AccumulatePointDataEx(){}; int m_nServerCode; int m_nChannelCode; }; #endif //_POINT_LOG