#ifndef SUN_GAMESERVER_BATTLEZONEMISSIONTREEPARSER_H_ #define SUN_GAMESERVER_BATTLEZONEMISSIONTREEPARSER_H_ #if _MSC_VER > 1000 #pragma once #endif //_NA_20110630_BATTLE_ZONE_RENEWAL #include #include #include #include #include typedef union _INDEX { BYTE menu_depth[4]; DWORD menu_index; }BATTLEZONE_TREE_INDEX; struct BattlezoneMissionTreeInfo { enum Font_type { kFontType_Enable = 0, kFontType_Disable, kFontType_Over, kFontType_Select, kFontType_Max, }; union { BYTE menu_depth[4]; DWORD menu_index; }; // ! ´ë±×·ì ½ºÆ®¸µ DWORD title_string_code; // ! ¼Ò±×·ì ½ºÆ®¸µ DWORD subtitle_string_code; // ! ÅøÆÁ ½ºÆ®¸µ DWORD tooltip_string_code; // ! ¹Ì¼Ç ½ºÆ®¸µ DWORD mission_string_code; // ! ¸ÊÄÚµå/¹Ì¼ÇÄÚµå DWORD map_code; // ! ÃÖ¼Ò ±ÇÀå ·¹º§ DWORD min_level; // ! ÃÖ´ë ±ÇÀå ·¹º§ DWORD max_level; // ! ¿ä±¸ ¾ÆÀÌÅÛ DWORD require_item[MAX_REQUIRE_ITEM]; // ! ¹Ì¼Ç¸í ½ºÆ®¸µ TCHAR mission_name[MAX_ITEMNAME_LENGTH]; // ! ·ë ŸÀÔ BYTE kind_of_room; DWORD font_color[kFontType_Max]; #ifdef _NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN BYTE item_obtain_; //Àüüȹµæ¿©ºÎ #endif //_NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN //------------------------------------------------------------------------------ BattlezoneMissionTreeInfo() { menu_index = 0; title_string_code = 0; subtitle_string_code = 0; tooltip_string_code = 0; map_code = 0; min_level = 0; max_level = 0; ZeroMemory(require_item, sizeof(require_item)); ZeroMemory(mission_name, sizeof(mission_name)); kind_of_room = PartyOfMax; #ifdef _NA_003649_20111115_BATTLE_ZONE_HARDMODE ZeroMemory(font_color, sizeof(font_color)); #endif//_NA_003649_20111115_BATTLE_ZONE_HARDMODE #ifdef _NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN item_obtain_ = kObtainType_Disable; #endif //_NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN } }; class BattlezoneMissionTreeParser : public util::Singleton, public IParser { public: typedef STLX_HASH_MAP BattlezoneTree_Hash; BattlezoneMissionTreeParser(void); ~BattlezoneMissionTreeParser(void); void Init(); void Init(char* pszPackFileName); virtual void Release(); virtual BOOL LoadScript(eSCRIPT_CODE ScriptCode, BOOL bReload); const BattlezoneMissionTreeInfo* GetTreeMenu(BYTE lindex, BYTE sindex, BYTE order); BYTE* max_menu_depth() { return max_menu_depth_; } BattlezoneTree_Hash& battlezone_tree_hash() { return battlezone_tree_hash_; } const BattlezoneMissionTreeInfo* FindData(MAPCODE map_code)const; const BattlezoneMissionTreeInfo* FindData(MAPCODE map_code, PartyZoneType party_zone_type)const; eZONETYPE GetZoneType(MAPCODE map_code)const; PartyZoneType GetType(MAPCODE map_code)const; bool IsMissionItem(MAPCODE map_code, PartyZoneType party_zone_type, SLOTCODE require_item)const; bool IsMissionOfRequireItem(MAPCODE map_code, PartyZoneType party_zone_type)const; #ifdef _NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN ObtainType GetObtainType(MAPCODE map_code, PartyZoneType party_zone_type) const; #endif //_NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN private: BOOL _Load(BOOL bReload); void Unload(); BattlezoneTree_Hash battlezone_tree_hash_; BYTE max_menu_depth_[4]; }; #endif //SUN_GAMESERVER_BATTLEZONEMISSIONTREEPARSER_H_