#pragma once // _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND #include class GameServerSession; class AgentChaosZoneManager : public util::Singleton { public: AgentChaosZoneManager() { } ~AgentChaosZoneManager() { } void ParseCGPacket(User* user, MSG_BASE* packet, WORD size); void ParseAGPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size); };