#pragma once #ifdef _NA_007065_20140217_CHAOSZONE_GOLDRUSH class GameServerSession; class Handler_AG_GOLDRUSH { public: Handler_AG_GOLDRUSH() {} ~Handler_AG_GOLDRUSH() {} void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size); protected: void OnAG_GOLDRUSH_LEAVE_CMD(GameServerSession* server_session, MSG_BASE* packet, WORD size); void OnAG_GOLDRUSH_CAN_RESERVATION_ACK(GameServerSession* server_session, MSG_BASE* packet, WORD size); }; #endif //_NA_007065_20140217_CHAOSZONE_GOLDRUSH