#pragma once #include #include "PacketHandler.h" // //class WorldServerSession; //------------------------------------------------------------------------------------------------- #define Handler_Guild_WorldToGuild_DECL( p ) static VOID On##p( ChildServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize ) #define Handler_Guild_WorldToGuild_IMPL( p ) VOID Handler_Guild_WorldToGuild::On##p( ChildServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize ) //------------------------------------------------------------------------------------------------- class Handler_Guild_WorldToGuild { public: // NOTE: f110518.2L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_Guild_WorldToGuild_DECL( WZ_GUILD_RESTORE_SYN ); Handler_Guild_WorldToGuild_DECL( WZ_GUILD_MEMBER_INFO_REQ_SYN ); Handler_Guild_WorldToGuild_DECL( WZ_GUILD_CHANGE_NOTICE_SYN ); //_NA_0_20100527_ADD_CHAR_RELATION_MEMO Handler_Guild_WorldToGuild_DECL( WZ_GUILD_CHECK_CONDITION_ACCESS_DETAIL_INFO_SYN ); };