#ifndef __GAME_SERVER_SESSION_H__ #define __GAME_SERVER_SESSION_H__ #pragma once #include "ChildServerSession.h" class QueryResult; class GameServerSession : public ChildServerSession { __DECL_CUSTOMPOOL_PTR( GameServerSession ) public: GameServerSession(); virtual ~GameServerSession(); // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); eSERVER_TYPE GetServerType() { return GAME_SERVER; } void OnRecv( BYTE * pMsg, WORD wSize ); protected: virtual void OnDisconnect(); }; #endif // __GAME_SERVER_SESSION_H__