#pragma once #ifndef GAMESERVER_BASE_STATUS_ABILITY_H_ #define GAMESERVER_BASE_STATUS_ABILITY_H_ #include "Ability.h" class BaseStatusAbility : public Ability { public: BaseStatusAbility() { } virtual ~BaseStatusAbility() { } virtual bool CanExecute( Character* attacker, Character* target, DWORD main_target_key, WzVector main_target_pos ); virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size); }; #endif // GAMESERVER_BASE_STATUS_ABILITY_H_