#include "StdAfx.h" #include ".\CHuntingBattleResult.h" //_NA_0_20091118_GAMEROOM_BATTLE_RESULT #include "CompetitionInfo.h" #include "CHuntingManager.h" CHuntingBattleResult::CHuntingBattleResult(void) : competition_manager_(NULL) { } CHuntingBattleResult::~CHuntingBattleResult(void) { } // À¯ÀúÀÇ ÃâÀÔ¹× ¾÷µ¥ÀÌÆ® Á¤º¸¸¦ º¸³¿ bool CHuntingBattleResult::SendBattleResult(Player* player, int team_flag) { static MSG_CG_ZONE_PLAYER_BATTLE_RESULT_ACK result_ack; GameBattleResult::BattlePlayer* battle_player = FindBattlePlayer(player->GetCharGuid()); if (battle_player == NULL) { SUNLOG(eCRITICAL_LOG, "Character GUID[%d] is Not Exist", player->GetCharGuid()); return false; } //if (battle_player->player != player) if (battle_player->char_guid != player->GetCharGuid()) { SUNLOG(eCRITICAL_LOG, "Character GUID[%d] Player Pointer Miss", player->GetCharGuid()); return false; } uint user_count = 0; CHARGUID guid = 0; BattlePlayer* exist_player = NULL; BattlePlayerHash::iterator iter = battle_player_hash_.begin(); for ( ; iter != battle_player_hash_.end() ; ++iter) { if (user_count >= ZONE_UPDATE_BATTLE_PLAYER_INFO::MAX_PLAYER) break; guid = iter->first; exist_player = iter->second; Player* exist_find_player = PlayerManager::Instance()->FindPlayerByCharKey(exist_player->char_guid); if (exist_find_player) { // º¯°æµÈ ÀüÅõ Á¤º¸ ¼³Á¤½Ã ij¸¯ÅÍ ·¹º§Àº ¿©±â¿¡¼­ µû·Î üũÇÑ´Ù. LEVELTYPE level = exist_find_player->GetLevel(); DoRecord(exist_find_player, BATTLE_RECORD_LEVEL, level); } if (update_selector_.IsUpdated(battle_player->update_key, exist_player->update_key)) continue; const BattleRecorder::Record& record = exist_player->battle_recorder.get_record(); GAMEROOM_BATTLE_UPDATE_INFO& battle_info = result_ack.m_ZonePlayers.m_Info[user_count]; battle_info.CharGuid = guid; battle_info.wLevel = record.level; battle_info.dwMaxDamageToEnemy = record.max_damage_to_enemy; battle_info.dwTotalDamageByEnemy = record.total_damage_by_enemy; battle_info.dwTotalDamageToEnemy = record.total_damage_to_enemy; battle_info.dwTotalHealToParty = record.total_heal_to_party; battle_info.wDeadCount = record.dead_count; battle_info.wKillCount = enable_pvp_ ? record.player_kill_count : record.monster_kill_count; ++user_count; } update_selector_.DoUpdate(battle_player->update_key); MSG_CG_ZONE_CHUNTING_BATTLE_INFO_CMD info_ack; info_ack.m_HomeTeamWinCount = 0; info_ack.m_AwayTeamWinCount = 0; if (competition_manager_ != NULL) { competition_manager_->GetTeamWinCount(&(info_ack.m_HomeTeamWinCount), &(info_ack.m_AwayTeamWinCount), battle_player->team); } Player* battle_find_player = PlayerManager::Instance()->FindPlayerByCharKey(battle_player->char_guid); if (battle_find_player) { battle_find_player->SendPacket(&info_ack, sizeof(info_ack)); // °á°ú°ªÀº ¹«Á¶°Ç º¸³»µµ·Ï ÇÑ´Ù. result_ack.m_ZonePlayers.m_PlayerCount = user_count; battle_find_player->SendPacket(&result_ack, result_ack.GetSize()); } return true; } void CHuntingBattleResult::update_team(GameBattleResult::BattlePlayer* battle_player) { Player* battle_find_player = PlayerManager::Instance()->FindPlayerByCharKey(battle_player->char_guid); if (battle_find_player != NULL) { battle_player->team =battle_find_player->GetCompetitionInfo().GetTeamKey(); } }