#ifndef SUN_GAMESERVER_CHUNTINGBATTLERESULT_H_ #define SUN_GAMESERVER_CHUNTINGBATTLERESULT_H_ #if _MSC_VER > 1000 #pragma once #endif //_NA_0_20091118_GAMEROOM_BATTLE_RESULT #include "GameBattleResult.h" class CHuntingManager; class CHuntingBattleResult : public GameBattleResult { public: CHuntingBattleResult(void); virtual ~CHuntingBattleResult(void); void set_competition_manager(CHuntingManager* competition_manager); virtual bool SendBattleResult(Player* player, int team_flag = GameBattleResult::HOME_TEAM); protected: virtual void update_team(GameBattleResult::BattlePlayer* battle_player); CHuntingManager* competition_manager_; }; inline void CHuntingBattleResult::set_competition_manager(CHuntingManager* competition_manager) { competition_manager_ = competition_manager; } #endif //SUN_GAMESERVER_CHUNTINGBATTLERESULT_H_