#include "StdAfx.h" #include ".\fatigue.h" Fatigue::Fatigue(void) { m_nLimitedTime = 0; } Fatigue::~Fatigue(void) { } BOOL Fatigue::IsOverPlayingTime( int nPlayingTime ) // Á¦Çѽð£À» ³Ñ°å´ÂÁö üũ. { if( m_nLimitedTime == 0 ) //¸¸ÀÏ ¼³Á¤µÈ ÇѰè½Ã°£ÀÌ 0ÀÌ¸é ´õ ÀÌ»ó Àû¿ëÇÏÁö ¾Ê´Â°É·Î üũÇÑ´Ù. return FALSE; if( m_nLimitedTime <= nPlayingTime ) return TRUE; else return FALSE; } void Fatigue::SetLimitedTime( int nLimitedTime ) { if( nLimitedTime < 0 ) nLimitedTime = 0; m_nLimitedTime = nLimitedTime; }