#pragma once #ifndef SUN_GAMESERVER_FRIENDMONSTER_H_ #define SUN_GAMESERVER_FRIENDMONSTER_H_ #if _MSC_VER > 1000 #pragma once #endif #include "Monster.h" // implemented by _NA_0_20100222_UNIT_TRIGGERS_FRIEND_MONSTER class FriendMonster : public Monster { public: FriendMonster(); virtual ~FriendMonster(); virtual VOID OnDead(); virtual eUSER_RELATION_TYPE IsFriend( Character* pTarget ); }; #endif // SUN_GAMESERVER_FRIENDMONSTER_H_