#ifdef _NA_0_20110613_GAME_SHOP_RENEWAL #ifndef GAMESHOP_USER_H_ #define GAMESHOP_USER_H_ #if _MSC_VER > 1000 #pragma once #endif //#include "GameShopHeader.h" namespace GameShop { class EventProcessor; class User { public: User(GameShop::EventProcessor* event_processor); ~User(void); GameShop::EventProcessor* get_event_processor(); private: GameShop::EventProcessor* event_processor_; }; //---------------------------------------------------------------------- inline GameShop::EventProcessor* User::get_event_processor() { return event_processor_; } }; //namespace GameShop #endif //GAMESHOP_USER_H_ #endif //_NA_0_20110613_GAME_SHOP_RENEWAL