#include "stdafx.h" #include ".\guildserversession.h" #if !defined(_NA002635_GZ_DZ_PROTOCOL_UINIFICATION) #include "PacketHandler/PacketHandler.h" __IMPL_CUSTOMPOOL_PTR( GuildServerSession ) GuildServerSession::GuildServerSession(void) { } GuildServerSession::~GuildServerSession(void) { } // CHANGES: f110617.1L void GuildServerSession::OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg) { ServerSession::OnRedirect(network_index, first_contact_msg); } VOID GuildServerSession::OnConnect( BOOL bSuccess, DWORD dwSessionIndex ) { ServerSession::OnConnect( bSuccess, dwSessionIndex ); if( bSuccess ) { SUNLOG( eFULL_LOG, "[GuildServerSession::OnConnect] Connected to Guild Server." ); } else { } } VOID GuildServerSession::OnDisconnect() { printf( "Disconnected from Guild Server." ); ServerSession::OnDisconnect(); } VOID GuildServerSession::OnRecv( BYTE *pMsg, WORD wSize ) { PacketHandler::Instance()->ParsePacket( PACKET_HANDLER_GUILDDB, this, (MSG_BASE *)pMsg, wSize ); } #endif //if !defined(_NA002635_GZ_DZ_PROTOCOL_UINIFICATION)