#pragma once #if !defined(_NA002635_GZ_DZ_PROTOCOL_UINIFICATION) #include class GuildServerSession : public ServerSession { __DECL_CUSTOMPOOL_PTR( GuildServerSession ) public: GuildServerSession(void); virtual ~GuildServerSession(void); eSERVER_TYPE GetServerType() { return GUILD_SERVER; } protected: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); virtual VOID OnConnect( BOOL bSuccess, DWORD dwSessionIndex ); virtual VOID OnDisconnect(); virtual VOID OnRecv( BYTE * pMsg, WORD wSize ); }; #endif //if !defined(_NA002635_GZ_DZ_PROTOCOL_UINIFICATION)