#include "stdafx.h" #include "ChaosState.h" ChaosState::ChaosState() { } ChaosState::~ChaosState() { } void ChaosState::Init() { __noop; } void ChaosState::OnEnter(LPARAM param1, LPARAM param2, LPARAM param3) { State::OnEnter(param1, param2, param3); } void ChaosState::OnExit() { State::OnExit(); } BOOL ChaosState::OnUpdate(DWORD dwDeltaTick) { return true; } // È¥¶õ»óŰ¡ ³¡³ª¸é Follow(Idle)»óÅ·Πº¹±ÍÇÑ´Ù. void ChaosState::OnMsgCommandFollow(const AI_MSG* pMsg) { m_pNPC->SetTargetChar(NULL); }